

Greetings, Captains.
This is StarSavior Director Lee Sungwon.
In this Regular Dev Notes, as in previous ones, we would first like to share the upcoming roadmap for events and the Main Story, beginning with the ongoing [A Warrior's Heart: Meant to Serve!].
We will also cover several improvements coming with next week's update, along with some of the development plans currently in preparation.
Let us walk you through the stories and changes coming next to StarSavior.
Before we begin, we would like to ask for your understanding regarding one aspect of this roadmap.
While this Dev Notes will cover the overall schedule and direction of upcoming events, we will not be able to share every detail about some of the Saviors at this time.
We apologize that we cannot immediately provide all the information some Captains have been waiting for.
For certain Saviors, due to how the upcoming scenarios and events are structured, we believe it would be more appropriate to introduce them through a broadcast together with the actual content rather than explaining them in writing beforehand.
The topics we cannot fully cover in this Regular Dev Notes will be discussed in more detail during a Developer Talk broadcast planned for early November.
We understand that this may feel a little frustrating, and we appreciate your patience. We will do our best to prepare everything as quickly as possible so you will not have to wait long.
As 2026 draws to a close, we will share any information that can be disclosed as quickly as possible, in the order it becomes ready.
With that, let us begin with the upcoming Main Story and event roadmap.
Main Story & Event Roadmap
1. A Warrior's Heart: Meant to Serve!
Although the event is already underway, with the Week 2 story and Week 3 Savior Observation still ahead, we would like to begin with [A Warrior's Heart: Meant to Serve!].
Running from October 15 to November 6, [A Warrior's Heart: Meant to Serve!] is a lighthearted story about two maids who set out to volunteer, only to wreak havoc across the West despite their best intentions.
While the previous event, [A Study in Gray], told a somewhat serious and heavy story, this event was designed to offer a lighter and more cheerful experience.
It also serves as a follow-up to Main Story Episode 6.
We hope Captains who have been curious about what happened to the characters after Episode 6 will enjoy seeing their stories continue.


Two Saviors will receive Featured Observation alongside this event.
Lydia's Featured Observation began yesterday with Week 1 of the event, and Ceres' Featured Observation will follow starting in Week 3.


We put a great deal of care into both Saviors so they can show a different side of themselves from their previous versions.
Lydia is designed to maximize her effectiveness when deployed alongside Saviors who use AoE attacks, while Ceres supports allies by cleansing debuffs and also provides strong offensive support.
We hope you enjoy discovering the new strengths and charms of both Saviors through this event.
2. Bitter & Sweet! Golden Fantasia
Next, the rerun event [Bitter & Sweet! Golden Fantasia] is scheduled to run for about one week, from November 5 to November 13.


[Bitter & Sweet! Golden Fantasia] follows an incident in which Charlotte and Frey of Monastir become entangled with golden chocolate.
Captains who missed the event previously, as well as those who joined StarSavior after the Global and Asia launches, may want to take this opportunity to check out the story for themselves.
3. Main Story Episode 8: At the End of the Journey
Next comes [Main Story Episode 8: At the End of the Journey], which will bring Season 1 of StarSavior to its grand conclusion.
[At the End of the Journey] is scheduled to run for about three weeks, from November 12 to December 3.
This update also coincides with the first anniversary of the Korea and Japan services, so we are preparing a variety of events and content alongside it. As there is a great deal to share, we plan to introduce the details through the separate Developer Talk broadcast mentioned earlier.


We sincerely apologize that we cannot share the details in this Dev Notes right away, even though so many Captains have been waiting for this event. We will prepare it carefully so that we can repay your long wait with a wealth of content. We hope you will join us for StarSavior's upcoming first anniversary and the final story of Season 1.
4. Memoirs of a Year Yet to Come
The next event we would like to introduce is [Memoirs of a Year Yet to Come], which will effectively be StarSavior's final event of the year.
[Memoirs of a Year Yet to Come] is scheduled to run for about three weeks, from December 3 to December 25.
This episode follows the Captain, Lacy, and Carnelia as they attend NOA's Nebula Book Festival and become involved in events unfolding at a banquet.


[Memoirs of a Year Yet to Come] is being planned as an extension of the Korea and Japan service anniversary celebration. We are preparing it so that the festive atmosphere beginning in November can continue naturally into December, with a variety of elements not only in the art and scenario, but also across content and systems.
As this event will close out the year, we will do our best to make it an enjoyable and memorable experience for Captains.
5. Field Report of Orbital Search Team 3
After that, the rerun event [Field Report of Orbital Search Team 3] is scheduled to run for about one week, from December 24 to January 1.
[Field Report of Orbital Search Team 3] follows Roberta, Lugh, and Naru of the Orbital Search Team as they head to a village in the Canopus Mountains on a mission.


This was also the final event episode held on the Korea and Japan services before the Global and Asia launches.
We hope Captains who missed the event at the time, or who have been curious about Orbital Search Team 3 and its members Roberta, Lugh, and Naru, will enjoy the story through this rerun.
6. Main Story / Event Roadmap Summary
The Main Story and event roadmap outlined above can be summarized as follows.

Next, we would like to cover the changes coming with next week's October 22 update, as well as major improvements and new systems/content currently being prepared for later updates.
1. Battle Skip for Operation Content
The October 22 update will add a Battle Skip feature to certain sections of Operation content.
Battle Skip will initially be available for standard stages from Sector 6 through Sector 18 on Normal difficulty, allowing Captains to use the feature after becoming familiar with the basics of combat.
Battle Skip will only be available when the deployed party's Combat Power meets or exceeds [Danger V] for that stage.
As mentioned in the previous Mini Dev Notes, Battle Skip for Operations is intended to prevent repeated battles during early progression from slowing down the overall flow of play too much.
We will first introduce it within a limited range, review actual usage and effectiveness, and continue adjusting or expanding the applicable stages and requirements as needed.
2. Operation / Hunt Quest Stage Difficulty Adjustments
The October 22 update will also reduce the difficulty of certain Operation and Hunt Quest stages.
2-1. Operation Difficulty Adjustments
For Operation difficulty, we expanded the scope of the adjustments beyond the early progression sections discussed in the previous Mini Dev Notes and reviewed the full range of stages again.
Our gameplay data showed that clear rates in the early sections are now relatively healthy, as players have access to more progression options than before.
However, in some later sections, we found sharp drops in clear rates and cases where players remained on certain stages longer than intended.
For this reason, the upcoming changes will not be limited to early progression. We reviewed data across all Operation stages and will reduce the difficulty of stages where progression is being blocked more heavily than intended.
First, the main Operation stages receiving difficulty reductions are as follows.

※ The Passive Skill adjustments apply to all instances of the same Voidborn.
2-2. Hunt Quest Difficulty Adjustments
We will also be adjusting the difficulty of Hunt Quests.
These adjustments will apply to Motivator, Wendigo, and Perses, with overall difficulty reduced for Stage 12 and below in each Hunt Quest.
This is intended to ease the difficulty of acquiring gear during the early and middle sections of Hunt Quests and provide a smoother path toward higher-value gear.
We will also standardize the difficulty of mission objectives in lower stages as shown below, making Sweep requirements easier to reach.

These changes to Operations and Hunt Quests will not be the end of our adjustments. We will continue monitoring gameplay data and improving areas that cause unnecessary friction during progression.
We are also developing a feature for Operations and Hunt Quests that will allow Captains to view party compositions used by other Captains to clear a stage. This is intended to provide a useful reference for stage strategies and party building, and we will share more details about its format and release schedule once they are ready.
3. Additional QOL / Other Features
Several other QOL features and improvements mentioned previously are also scheduled for the October 22 update.

These include Level Settings for Gear Upgrades, locking or selling Gear from the upgrade results screen, viewing Break Skills in Cosmo Gate rankings, and toggling the Toughness Break state for Saviors placed in the Lobby. While these may not feel like major changes individually, they are focused on recurring points of inconvenience and areas where the current presentation could be improved.
We hope these additions help reduce some of the inconveniences Captains encounter during regular play.
4. New SSR Arcana: Seira
A new SSR Arcana for Seira, who has not previously had an SSR Arcana, will be added: [When Slumber Comes Calling].

Seira's new Arcana will be introduced under the same policy as Luna's SSR Arcana [Follow the Light!], which was added in mid-July.
The Arcana will be added to the Standard Observation pool upon release, and a Flash Point where its Guidance Stone can be obtained will also be added.
The new SSR Arcana for Seira is scheduled to be added with the October 22 update, so please look forward to it.
5. Advanced Auto Journey
We are also preparing the enhanced Auto Journey system that was briefly mentioned in a previous Dev Notes.
As mentioned previously, the goal of [Advanced Auto Journey] is to allow Captains to reliably obtain more meaningful Stellar Archives than with the current Auto Journey, even without playing through a Journey manually.
To achieve this, we are designing it to significantly raise the minimum quality of results compared to the current Auto Journey and allow Captains to select and obtain a desired Starlight Trajectory Potential.

More specifically, Advanced Auto Journey will apply additional fixed bonus Journey stats to the existing Auto Journey results based on the stats of the Arcana in your formation.
You will also be able to select a desired Starlight Trajectory Potential before starting the Journey, so that the selected Potential will be included in the result.
Playing a Journey manually can produce high-level Stellar Archives, while the current Auto Journey often results in comparatively below-average outcomes.
Advanced Auto Journey is intended to fill the gap between those two options.
It will not replace the best possible results from manual play, but it is being designed to provide more consistently above-average results than the current Auto Journey. We hope this will be a practical option for Captains who need to generate Stellar Archives quickly or do not have enough time to play through Journeys manually.
As Advanced Auto Journey provides higher-level results than the current Auto Journey, it will require a certain minimum Resonance level to use.
We are aiming to introduce Advanced Auto Journey in beta with the first anniversary update. We will continue reviewing actual usage and data after release and make adjustments so that it can become a meaningful option for Captains.
This covers the upcoming Main Story and event roadmap, as well as the major improvements and new systems currently in preparation.
With the first anniversary of the Korea and Japan services and the conclusion of Season 1 approaching, the development team is doing its utmost to prepare. We will see Season 1 through to the end so that it remains a good memory for all the Captains who have been with StarSavior along the way.
Beyond what we have introduced in this Regular Dev Notes, we are also preparing new content and systems that will arrive with Season 2. We hope you will continue to look forward to what comes next for StarSavior after Season 1.
Thank you, as always, for your continued support.
StarSavior Director
Lee Sungwon
